Author Topic: ObjectReader64 Visual Studio Community 2015  (Read 26882 times)

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Offline Patrice Terrier

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Super Girl
« Reply #30 on: July 08, 2018, 04:55:58 PM »
This is the Daz3D Super Girl reworked and rendered into ObjReader.

Using the original reworked texture (to fix bad UV mapping errors)




And the ObjReader Hajime Sorayama version (see the Fraps FPS counter on the top left corner)



and i have attached the DAZ postprocessed static image that takes 30 seconds to render only this single frame view for comparison purpose.


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Offline Patrice Terrier

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Re: ObjectReader64 Visual Studio Community 2015
« Reply #31 on: July 09, 2018, 09:36:36 AM »
About DAZ i just worked on an exported model as i do not plan to use it on a regular base, the only thing i wanted to check is how fine the export function work. So far i checked with .dae, .obj. fbx, to import them into C4D and rework the model with a tool i am familiar with (to produce something compatible with the ObjReader specific material file).

I always give the credit to the original author for all the models exposed on my ObjReader private forum.
But i shall ask a clarification on the DAZ forum about the use of the exported models.
« Last Edit: July 09, 2018, 09:48:22 AM by Patrice Terrier »
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Offline Eduardo Jorge

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Re: ObjectReader64 Visual Studio Community 2015
« Reply #32 on: July 09, 2018, 10:54:53 AM »
it's strange you try to inhibit a job that is done by hobby and for free,
as you well said, these other tools are commercially based and most cost either directly or indirectly.
the work he did is something exemplary, which guaranteed him techniques and knowledge and leaves a tool that even without commercial use could be the basis for so many jobs.
there is talk of reinventing the wheel, but the wheel is constantly evolving or being adapted for the most varied uses
does not discourage the effort of others, only shows a better path

Offline Eduardo Jorge

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Re: ObjectReader64 Visual Studio Community 2015
« Reply #33 on: July 09, 2018, 11:34:11 AM »
I was talking about the application
about copyrighted content, it's best to protect yourself
although I find this copyright business somewhat exaggerated in some cases, such as proceedings for similar poses or small equal parts, such as phrases in music

Offline Patrice Terrier

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Re: ObjectReader64 Visual Studio Community 2015
« Reply #34 on: July 09, 2018, 03:11:31 PM »
Here is the DAZ answer to my request for clarification

Quote
No, you may not put the OBJ up for others to access under the daz EULA. You could post instructions or write a DS script to export the OBJ so that your tool could access it and work on it, if that was possible (DS can launch other applications so you could even write a script to automate the whole process if your tool takes suitable command line options).

Then the export function is of no use if the model can't be used within another 3D application !


Patrice Terrier
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Offline Patrice Terrier

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Re: ObjectReader64 Visual Studio Community 2015
« Reply #35 on: July 09, 2018, 08:02:06 PM »
Both DAZ Studio and Hexagon, have been uninstalled from my computer…  :-X
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Offline Mike Lobanovsky

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Re: ObjectReader64 Visual Studio Community 2015
« Reply #36 on: July 10, 2018, 09:11:51 AM »
Stefan/Emil/whatsyourname,

I know exactly who and what you are. You are not only an evil troll with an unhealthy, perverted interest in Patrice Terrier's persona. You are a shameless code thief that steals his code from the English speaking fora and reposts it on German speaking sites under your own name. Your broken English is not a Google Translator fault; your German is as misshapen and near illiterate as is your babble here.

You have been banned and thrown out the door twice and now you are trying to get in through the window again. I can only hope your current false identity will end up being ditched quickly enough before your disruptive trolling destroys the integrity of this subforum.

Stop flooding me with your German PM's and get out of my life. You are not worthy of being my personal pen-pal.
Mike
(3.6GHz Intel Core i5 w/ 16GB RAM, 2 x GTX 650Ti w/ 2GB VRAM, Windows 7 Ultimate Sp1)

Offline José Roca

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Re: ObjectReader64 Visual Studio Community 2015
« Reply #37 on: July 10, 2018, 11:32:47 PM »
Done. I haven't read the posts until now.

Offline Patrice Terrier

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Re: ObjectReader64 Visual Studio Community 2015
« Reply #38 on: August 22, 2018, 07:58:20 PM »
The Blender Man from Blender version 2.78, converted to ObjReader.

More than 56 millions indices !!!
Patrice Terrier
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Offline Patrice Terrier

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ObjReader version 2.75 has been released
« Reply #39 on: February 10, 2019, 07:00:38 PM »
I am glad to inform you that the free ObjReader project has been released with a bunch of new features.

Version 2.75

New features:
  • Transparent help.
  • Toast window help.
  • Full OpenGL driver/GLSL version info.
  • Model reload and unload.
  • Spinner load progress timer.
  • Selectable fields of view.
  • Emissive color mapping.
  • Specular exponent mapping.
  • Design mode - texture inspection (Main->Inspect: 8 per-texture viewers + UV checker).
  • Design mode - geometry inspection (Main->Inspect: material surface, color coded wireframe overlay, color coded meshes, vertex normals/tangents/bitangents).
  • Design mode - mesh info tips.
  • Design mode - Z-axis rotation.
  • Design mode - bounding volumes.
  • Design mode - scene grid.
  • Design mode - model slicer.
  • 6 fancy lighting/shading modes (Main->Renderer).
  • Animated - lights.
  • Animated - model reset.

Learn more about all these, using the new exclusive transparent help system (press F1 key) that allows you to keep working while reading.

There are several new models to download, that have been specifically designed to work with version 2.75.

Here is a screen shot to show you the level of sophistication that we are now able to render with it.

« Last Edit: February 10, 2019, 07:05:42 PM by Patrice Terrier »
Patrice Terrier
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