Author Topic: ObjectReader64 Visual Studio Community 2015  (Read 24227 times)

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Offline Patrice Terrier

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ObjectReader64 Visual Studio Community 2015
« on: September 21, 2015, 03:27:14 PM »

ObjectReader has now its own forum here.

New models and documentation are available on the dedicated web site.

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« Last Edit: January 27, 2016, 08:48:09 PM by Patrice Terrier »
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Offline Patrice Terrier

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Big Toy collection
« Reply #1 on: September 30, 2015, 04:58:43 PM »
Each big toy, from this 3D wavefront obj collection, is the original work of talented artists.

They have all been reworked to fix the many problems occuring with 3D models downloaded from the internet.
Each of them is using a specific .mtl file, thoroughly handcrafted to use the unique features provided by ObjReader.

To download a specific model, just click on the link shown under each of the thumbnail.


Interceptor
(original model from Unknown)


USS Discovery
(original model from Unknown)


V8 Helmet
(original model from Xiiid)


Spitfire MK Vb
(original model from Anders Lejczak)


Ducati
(original model from Unknown)


Maserati
(original model from Edson)


Projector
(original model from Unknown)


Carrera GT
(original model from Unknown)


Lamborghini LP 760


Flying P38
(original model from Anders Lejczak)


KI-84 HAYATE
(original model from Anders Lejczak)


Pitts Special
(original model from Unknown)


P47 Thunderbolt
(original model from Anders Lejczak)


P40 Tomahawk
(original model from Anders Lejczak)


Rolex
(original model from Unknown)


LEICA M9
(original model from Maciek Ptaszynski)
« Last Edit: February 19, 2016, 07:39:44 PM by Patrice Terrier »
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Offline Petr Schreiber

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Re: ObjectReader64 Visual Studio Community 2015
« Reply #2 on: December 10, 2015, 06:15:36 PM »
Hi Patrice,

congratulations on great viewer - the Iron Man looks really awesome, even without any texture.

What could be fun experiment to try is to use the fragments of background image as light sources for lighting the model - kind of poor man's global illumination.
That way the integration of the model and the scene could be even better.


Petr
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Offline Patrice Terrier

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Re: ObjectReader64 Visual Studio Community 2015
« Reply #3 on: January 27, 2016, 11:03:12 AM »
New models have been added to the dedicated www.objreader.com forum.

Large zip files, and wallpaper, are directly attached to each of the post.
You must register first in order to see them.
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Offline Patrice Terrier

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ObjReader version 2.00 is coming soon
« Reply #4 on: January 14, 2018, 09:43:51 PM »
Here is a quick video presentation of some of the things that could be done with version 2.00.

onyx.mp4
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Offline Patrice Terrier

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Re: ObjectReader64 Visual Studio Community 2015
« Reply #5 on: January 24, 2018, 07:23:43 PM »
The new version has been released...
Patrice Terrier
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Offline Patrice Terrier

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Re: ObjectReader64 Visual Studio Community 2015
« Reply #6 on: March 26, 2018, 10:24:19 PM »
ObjReader Version 2.5

Video
Gran Turismo Vision
Patrice Terrier
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Offline Patrice Terrier

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My latest baby
« Reply #7 on: May 04, 2018, 10:22:46 PM »
Bugatti Chiron 2018.

This model is composed of 6 584 895 polygons, and still render in turbo mode at 61 FPS within ObjReader64 version 2.5
using CPU 16%, and GPU 54%.

Tooks me almost one full month work to produce this beast (privilege of retirement)

...
« Last Edit: May 04, 2018, 10:26:02 PM by Patrice Terrier »
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Offline Chris Chancellor

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Re: ObjectReader64 Visual Studio Community 2015
« Reply #8 on: May 04, 2018, 11:14:27 PM »
Wow,  there is no match in this world

Offline Mike Lobanovsky

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Re: My latest baby
« Reply #9 on: May 05, 2018, 12:41:48 AM »
Suffice it to say that the raw version of this model comprised nearly 34 million polygons and was still able to be rendered by ObjReader at a rate of 25 FPS. Quite an achievement for an amateur 3D renderer, I think. :)
« Last Edit: May 05, 2018, 12:43:21 AM by Mike Lobanovsky »
Mike
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Offline Patrice Terrier

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Re: ObjectReader64 Visual Studio Community 2015
« Reply #10 on: May 05, 2018, 09:24:04 AM »
And the size of the 34 million polygons .obj file is more than 2.5 Gb, something totaly out of the scope of most programming languages, except C++ 64-bit of course.  ;)

...

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Offline Charles Pegge

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Re: ObjectReader64 Visual Studio Community 2015
« Reply #11 on: May 05, 2018, 02:05:14 PM »
Are you interested in the human figure, Patrice? This would be the ultimate rendering challenge, especially faces, due to our enhanced sensitivity to human facial form and expression.

Offline Patrice Terrier

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Re: ObjectReader64 Visual Studio Community 2015
« Reply #12 on: May 05, 2018, 04:13:19 PM »
Quote
Are you interested in the human figure, Patrice?
I didn't worked much on human face, natural hair material is one of the most complex thing to render, but if you have some good looking girl face (or full body) i would be glad to see if our alphatocoverage meta command could help.

The current ObjReader as much evolved since the version that was first posted on your forum.
Let me know if you want to register on my dedicated www.objreader.com forum.

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Offline Mike Lobanovsky

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Re: ObjectReader64 Visual Studio Community 2015
« Reply #13 on: May 05, 2018, 06:16:58 PM »
Of course, like every self-respecting Frenchman, Patrice is interested in the human figure very much. :-*
Mike
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Offline Charles Pegge

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Re: ObjectReader64 Visual Studio Community 2015
« Reply #14 on: May 05, 2018, 07:42:30 PM »
Thank you, Patrice.

My hands are full, at present (though not with ladies) but I am very interested in texture. Many of the great classical portraits would be considered low-res by today's standards.