Author Topic: Stereo + OpenGL for HMD  (Read 11953 times)

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Offline Vladimir Shulakov

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Re: Stereo + OpenGL for HMD
« Reply #15 on: December 20, 2010, 07:35:25 PM »
Hi Petr,

One last thing,

don't you use, by any chance, the old OpenGL headers by Sublevel6?
They were great in its time, but José's OpenGL headers are of top quality, maybe you could try them as well if it makes any difference.

I solved the problem, used D3D9 solution, as frame by frame (like shooter glasses),
Based at example:
http://www.jose.it-berater.org/smfforum/index.php?topic=2808.0

Offline Petr Schreiber

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Re: Stereo + OpenGL for HMD
« Reply #16 on: December 21, 2010, 09:16:02 AM »
Thanks for sharing the info about solution Vladimir!

But I am still confused why OpenGL didn't work in this case, very unpleasant... will investigate more once some time can be allocated to it.


Petr
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