Author Topic: Sticky: PowerBASIC OpenGL Off-Site Community  (Read 31643 times)

0 Members and 1 Guest are viewing this topic.

Offline Patrice Terrier

  • ROMs
  • Hero Member
  • *****
  • Posts: 936
  • User-Rate: +62/-1
    • www.zapsolution.com
Re: Sticky: PowerBASIC OpenGL Off-Site Community
« Reply #45 on: June 30, 2010, 06:26:28 PM »
Quote
I appreciate the need to be able to develop applications as fast as possible. The old saying "time is money" really applies to software
development.

Same for me, and this is the reason why in such a case i am using my "beloved WinDev", but i will never be able to write WinLIFT or GDImage with it.
It is also my credo that a "good" programmer must have several tools at his finger tips and choose the best one for a specific task.

...
 
« Last Edit: June 30, 2010, 06:30:03 PM by Patrice Terrier »
Patrice Terrier
GDImage (advanced graphic addon)
http://www.zapsolution.com

Offline Patrice Terrier

  • ROMs
  • Hero Member
  • *****
  • Posts: 936
  • User-Rate: +62/-1
    • www.zapsolution.com
Re: Sticky: PowerBASIC OpenGL Off-Site Community
« Reply #46 on: June 30, 2010, 06:53:25 PM »
Brice,

Here is a screen shot of a full fledged 2D interface (with alpha channel) drawn directly into an OpenGL control, and floating hover the 3D animation.

and here is a link that explain some very basic 2D drawing in OpenGL: http://basic4gl.wikispaces.com/2D+Drawing+in+OpenGL

Added:
See also the work of Ryan Cross here

...
« Last Edit: June 30, 2010, 07:10:26 PM by Patrice Terrier »
Patrice Terrier
GDImage (advanced graphic addon)
http://www.zapsolution.com

Offline José Roca

  • Administrator
  • Hero Member
  • *****
  • Posts: 2481
  • User-Rate: +204/-0
Re: Sticky: PowerBASIC OpenGL Off-Site Community
« Reply #47 on: June 30, 2010, 09:40:35 PM »
 
Quote
SDK can be used with DDT, but it is more complicated to use DDT with SDK.

And this is why I did chose SDK. If it was a wrapper on top of CreateWindowEx and you could mix DDT and SDK seamlessly, I will have little to object. I also use wrappers: hundreds of them. I even wrote a class that simplifies GUI programming, but without the limitations inherent to the Windows Dialog Engine.

I started Windows programming using DDT. At that time I had little choice, not knowing anything about the Windows API. One day, I wanted to write an editor, and found that I needed to use SDK because DDT has not MDI support. Another day, I wanted to write a custom control, and found that I also needed to use SDK. I also disliked other things, not worth to mentioning now because they're no longer a problem, such having to use dialog units. And once I learned to use the Windows API, I didn't see any reason to came back.

Regarding new features, I'm above all interested in things like native unicode support, inline functions, calculated object references, compiler checking of intermediate null object references when using the compound syntax with COM, etc. I also would like to see SHIFT implemented as an operator instead of an statement (please).

Offline José Roca

  • Administrator
  • Hero Member
  • *****
  • Posts: 2481
  • User-Rate: +204/-0
Re: Sticky: PowerBASIC OpenGL Off-Site Community
« Reply #48 on: June 30, 2010, 10:17:05 PM »
 
Quote
I do get the feeling that DDT users are not welcome on this forum, so I should probably skedaddle.

DDT users are welcome. They won't get much help regarding DDT GUI and GRAPHIC statements, but they also use the Windows API and COM for other matters.

Quote
No option is provided for "unjoining" this forum, so hopefully the admin can handle that for me.

Certainly, if that is what you want. You have a long history of joining forums looking for a fight and then abandon them slamming the door.
« Last Edit: June 30, 2010, 10:29:01 PM by José Roca »

Offline José Roca

  • Administrator
  • Hero Member
  • *****
  • Posts: 2481
  • User-Rate: +204/-0
Re: Sticky: PowerBASIC OpenGL Off-Site Community
« Reply #49 on: June 30, 2010, 10:18:10 PM »
 
Quote
For a long time, I've considered adding a PowerBASIC Sub-Forum called "My Favorite API".

My favorite one is SendMessage.

Offline Patrice Terrier

  • ROMs
  • Hero Member
  • *****
  • Posts: 936
  • User-Rate: +62/-1
    • www.zapsolution.com
Re: Sticky: PowerBASIC OpenGL Off-Site Community
« Reply #50 on: June 30, 2010, 10:48:30 PM »
José,

I agree 100% with your list of new features, indeed i would like to have the best of C++ and the best of PB, altogether in one single language  ;D

About SDK, the things have been a little {easier} for me, because i started Windows programming at the time of PBDK, and i had no other choice than to learn the core API. When PB/DLL came first onto the market, my friend Philippe Monteil and myself worked together to write DV32. It was one of the first addon written specifically for the new compiler. And since that time, with the exception of COM, i never had to learn something new about the flat API, this giving me the opportunity to learn new graphic technologies as they were coming out.

...
« Last Edit: July 01, 2010, 01:43:22 PM by Patrice Terrier »
Patrice Terrier
GDImage (advanced graphic addon)
http://www.zapsolution.com

Offline Patrice Terrier

  • ROMs
  • Hero Member
  • *****
  • Posts: 936
  • User-Rate: +62/-1
    • www.zapsolution.com
Re: Sticky: PowerBASIC OpenGL Off-Site Community
« Reply #51 on: June 30, 2010, 10:55:05 PM »
And my favorite one is CreateWindowEx, because everything in Windows is a window  ;)

...
« Last Edit: June 30, 2010, 11:00:27 PM by Patrice Terrier »
Patrice Terrier
GDImage (advanced graphic addon)
http://www.zapsolution.com