Author Topic: Animation loop Benchmark  (Read 9665 times)

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Offline Patrice Terrier

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Re: Animation loop Benchmark
« Reply #15 on: June 25, 2018, 11:54:59 PM »
The purpose is not to reinvent the wheel but to have a game loop working at the same refresh rate than the main display, this couldn't be done with the high resolution timer that does not provide the DWM INFO i am using to compute the micro delay to wait for.

I posted the code just to follow the topic of this old thread for the other lurkers.
« Last Edit: June 25, 2018, 11:57:45 PM by Patrice Terrier »
Patrice Terrier
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Offline Patrice Terrier

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Re: Animation loop Benchmark
« Reply #16 on: June 26, 2018, 02:00:01 PM »
I found a copy of the old project from 09-11-2009, based on GDImage #5.10 (currently 7.00+).

As i wrote already this code is deprecated, however here it is to solve the problem of the wrong zip file attachment (that occured after the IT_Berater's server collapse of long ago).
« Last Edit: June 26, 2018, 09:28:36 PM by Patrice Terrier »
Patrice Terrier
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Offline Stefan Midegaal

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Re: Animation loop Benchmark
« Reply #17 on: June 26, 2018, 02:59:23 PM »
Quote
I found a copy of the old project from 09-11-2009, based on GDImage #5.10 (currently 7.00+).
that is what i want :)
good enough for me for testing.

thank you ;)

greets
« Last Edit: June 26, 2018, 03:43:27 PM by Stefan Midegaal »