project, shows you how to create a "hyper-realistic" GDImage widget compass
It mixes 2D and 3D altogether, with the hability to change the lens
layer on the fly.
All the layers are linked together to work as a single entity, you can see it using the mouse to drag the compass and/or using the keyboard with the direction keys.
The widget itself is composed of 4 layers, including one OpenGL 3D sphere animation.
All the visual parameters can be adjusted using the sliders located on the right panel.
Note: you must have a graphic card that is OpenGL 2.00+ compatible to run this project.