Author Topic: New Board for Opengl Shader Language with PowerBasic & FreeBasic  (Read 13411 times)

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Offline Charles Pegge

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    • Charles Pegge
Welcome!

This board is for discussion, articles and code. - Anything to do with GLSL.

Offline Petr Schreiber

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Re: New Board for Opengl Shader Language with PowerBasic & FreeBasic
« Reply #1 on: January 23, 2008, 07:18:24 PM »
Thanks a lot,

Here I attach some "must haves" links:

Documentation:
http://www.opengl.org/documentation/glsl/

Validator from 3D Labs:
http://developer.3dlabs.com/downloads/glslvalidate/index.htm

Bye,
Petr

AMD Sempron 3400+ | 1GB RAM @ 533MHz | GeForce 6200 / GeForce 9500GT | 32bit Windows XP SP3

psch.thinbasic.com

Offline Kent Sarikaya

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Re: New Board for Opengl Shader Language with PowerBasic & FreeBasic
« Reply #2 on: January 24, 2008, 07:39:43 PM »
Thanks for the area on the forum Charles, and thanks Petr for the links. I am not ready for glsl yet, but nice to know where to look when the time comes.

Offline David Boytor

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Re: New Board for Opengl Shader Language with PowerBasic & FreeBasic
« Reply #3 on: January 24, 2013, 07:14:32 AM »
To whom it may concern

link does not exist anymore!

Validator from 3D Labs:

http://developer.3dlabs.com/downloads

Offline Petr Schreiber

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Re: New Board for Opengl Shader Language with PowerBasic & FreeBasic
« Reply #4 on: January 24, 2013, 08:52:06 AM »
Hi David,

what seemed good "validation" approach to me is to have one PC with card from ATI/AMD and one with card by NVIDIA.

The NVIDIA cards are maybe better for enthusiasts, because they allow to go "over the specs" in some things, but ATi/AMD cards are more strict on other side, so it is "safer" to develop on ATi and then do tests on NVIDIA, if you develop apps for wide range of customers.


Petr
AMD Sempron 3400+ | 1GB RAM @ 533MHz | GeForce 6200 / GeForce 9500GT | 32bit Windows XP SP3

psch.thinbasic.com