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91
> He told me that he offered the compiler to "PB.inc" to have it sold as Powerbasic x64 but they were nopt intertested.

How are they going to sell a converter that uses an alpha compiler as the backend?

 I understand the doubts Jose, but i ask you and everybody who reads.... just give it a chance once it comes out. :)

 I didnt told Theo much because he didnt want to sign an NDA (and the little [incomplete] info i gave him already shared!! bad theo! bad theo! :D ), The truth is that i cant share all the exciting news (who likes to work for nothing or without a goal?) about it... just wait, it will be awesome. In the meantime just know that PluriBASIC is a pretty strong competitor, and that even though Oxygen is in the alpha stage, Charles works pretty hard in it as to attract me into developing on top of it.

  At this point i doubt there is something not possible... we have PB macros on steroids, CGI engine, multi platform, enhanced resources, complete file system... you name it.

 There are still a couple big features missing, but I will get to them eventually. :)








92
> He told me that he offered the compiler to "PB.inc" to have it sold as Powerbasic x64 but they were nopt intertested.

How are they going to sell a converter that uses an alpha compiler as the backend?
93
x64 Board / Re: Any more alterntive 64bits compiler to native codes?
« Last post by José Roca on August 24, 2019, 11:30:29 PM »
The first link is working. I have modified the 2nd link.
94
Brians Board / Any Good news regarding PB 64bit compiler?
« Last post by Chris Chancellor on August 24, 2019, 06:56:11 PM »
Hello Brian

hows' going?  how's the progress of your PB 64bit compiler?
95
PureBasic Tipps and Tricks / Re: Purebasic Reference Manual 4.5
« Last post by Chris Chancellor on August 24, 2019, 06:51:45 PM »
anything in English ?  as i can't read German

how good is Purebasic?
96
Some Good NEWS at last .... Brian Alvarez is the savior for PB  as without a real PB 64 bit compiler how could PB inc sell their stuff?

similar to MS which takes over other products to kill it? 
97
Brians Board / New "Powerbasic-like" (Syntax) X64 Compiler from BRIAN ALVAREZ?
« Last post by Theo Gottwald on August 24, 2019, 06:02:17 PM »
There are rumors that Brian is really far with a x64 Compiler that supports Power Basic like Syntax.
He told me that he offered the compiler to "PB.inc" to have it sold as Powerbasic x64 but they were nopt intertested.
Maybe there will finally be an PB x64 like compiler?

PS: I could not yet test it.
98
PureBasic Tipps and Tricks / Purebasic Reference Manual 4.5
« Last post by Theo Gottwald on August 24, 2019, 05:57:34 PM »
This is a PDF File of a book that can help with Purebasic.

Purebasic Reference Manual 4.5

Download Purebasic here: Purebasic Download
99
x64 Board / Re: Any more alterntive 64bits compiler to native codes?
« Last post by Theo Gottwald on August 24, 2019, 05:53:34 PM »
Examples and templates are available if you install the WinFBE editor.

They are also available separately in my GitHub repository:
https://github.com/JoseRoca/WinFBX

On-line help for the WinFBX framework:
http://www.jose.it-berater.org/WinFBX/WinFBX.html

The WinFBX framework provides almost all the PowerBasic functionality missing in FreeBasic and much more. Everything compiles in both 32 and 64 bit without any changes and everything is unicode aware.



The first Link seems not to work anymore?
100
Quote
In my experience, not knowing how to control the IDE "starship" is a big part of the problem, so I always prefer to walk through these complications and sort them out. I appreciate the help!

For a long time starting back in the 1980s IDEs were a big help.  But they just kept adding features and becoming more and more complicated.  Visual Studio is the classic example of this.   I believe things have reached the point where they are now an impediment to someone just starting out at programming.  I'm not saying they aren't useful, its just that for folks that started out programming a long time ago and 'grew up' with them, they are more understandable.  Take your situation with character sets.  The particular setting that caused your program to default to wide character builds is fairly well hidden.
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