Ok,
to make it go I put the SetFps function in Window.inc under projA and I managed to find the two wav.
Other changes made:
include "..\demos\!ProjA\GdiWindow\Window.inc"
PlayWav pong,0,1
Playwav haha,0,1
Cheers
Sub SetFps(sys frame)
QueryPerformanceFrequency sys_freq
sys_Interval = sys_freq/frame
While (1)
QueryPerformanceCounter sys_ct2
iF sys_ct2 >= sys_ct1 + sys_interval
QueryPerformanceCounter sys_ct1
Exit Sub
End iF
Wend
End Sub
' pong game in o2
$ filename "Pong.exe"
include "rtl32.inc"
include "..\demos\!ProjA\GdiWindow\Window.inc"
Window "Pong in o2 by Peter Wirbelauer",320, 240, 1
SetFPS 10
int x = 50
int y = 50
int x2 = 130
int y2 = 160
int pspeed = 3
int xadj = 1
int yadj = 1
int delay = 1
int score = 0
string haha = "wav/haha.wav"
string pong = "wav/pong.wav"
WHILE Key(27) = 0
ClsColor (200, 200, 247)
Circle (x, y, 8, 0, 0, 255)
FillBox (x2, y2, 30, 4, 255, 255, 255)
Box (20, 20, 280, 160, 4,255, 255, 0)
Text (10, 0, "SCORE:" & score, 255, 0, 0)
IF y <= 20
yadj = 1
PlayWav pong,0,1
END IF
IF y >= 180
yadj = -1
PlayWav pong,0,1
END IF
IF x >= 300
xadj = -1
PlayWav pong,0,1
END IF
IF x <= 20
xadj = 1
PlayWav pong,0,1
END IF
IF Key(37) AND x2 > 18 : x2 = x2 - pspeed : end if
IF Key(39) AND x2 < 270 : x2 = x2 + pspeed : end if
x = x + xadj
y = y + yadj
IF y > y2 - 7 AND y2 < y2 + 2 AND x < x2 + 30 AND x > x2
yadj = -1
score = score + 1
END IF
IF y > y2 + 10
'Text( sys x, y, string txt, sys r,g,b)
Text (100, 200, "GAME OVER!", 0, 160, 55)
Playwav haha,0,1
Waitkey(27)
score = 0
x = 5
y = 5
x2 = 130
y2 = 150
END IF
FlipBuffer()
SetFps 40
WEND
WinEnd