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Syntax
typedef struct {
LONG lfHeight;
LONG lfWidth;
LONG lfEscapement;
LONG lfOrientation;
LONG lfWeight;
BYTE lfItalic;
BYTE lfUnderline;
BYTE lfStrikeOut;
BYTE lfCharSet;
BYTE lfOutPrecision;
BYTE lfClipPrecision;
BYTE lfQuality;
BYTE lfPitchAndFamily;
WCHAR lfFaceName[LF_FACESIZE];
} LOGFONTW;
PowerBASIC Syntax
TYPE LOGFONTW
lfHeight AS LONG
lfWidth AS LONG
lfEscapement AS LONG
lfOrientation AS LONG
lfWeight AS LONG
lfItalic AS BYTE
lfUnderline AS BYTE
lfStrikeOut AS BYTE
lfCharSet AS BYTE
lfOutPrecision AS BYTE
lfClipPrecision AS BYTE
lfQuality AS BYTE
lfPitchAndFamily AS BYTE
lfFaceName AS STRING * 32 * 2
END TYPE
Members
lfHeight
Value of
type LONG that specifies the height, in logical units, of the font's
character cell or character.
lfWidth
Value of
type LONG that specifies the width, in logical units, of characters in
the font.
lfEscapement
Value of
type LONG that contains the angle, in tenths of degrees, between the
escapement vector and the x-axis of the device. The escapement vector is
parallel to the base line of a row of text.
lfOrientation
Value of
type LONG that specifies the angle, in tenths of degrees, between each
character's base line and the x-axis of the device.
lfWeight
Value of
type LONG that specifies the weight of the font in the range from 0
through 1000.
lfItalic
Value of
type BYTE that specifies an italic font if set to TRUE.
lfUnderline
Value of
type BYTE that specifies an underlined font if set to TRUE.
lfStrikeOut
Value of
type BYTE that specifies a strikeout font if set to TRUE.
lfCharSet
Value of
type BYTE that specifies the character set.
lfOutPrecision
Value of
type BYTE that specifies the output precision. The output precision
defines how closely the output must match the requested font's height, width,
character orientation, escapement, pitch, and font type.
lfClipPrecision
Value of
type BYTE that specifies the clipping precision. The clipping precision
defines how to clip characters that are partially outside the clipping region.
lfQuality
Value of
type BYTE that specifies the output quality. The output quality defines
how carefully the Microsoft Windows Graphics Device Interface (GDI) must
attempt to match the logical-font attributes to those of an actual physical
font.
lfPitchAndFamily
Value of
type BYTE that specifies the pitch and family of the font.
lfFaceName
Array of
wide characters that contains a null-terminated string that specifies the
typeface name of the font. The length of the string must not exceed 32
characters, including the NULL terminator.
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